I’m going to try and keep this relatively quick this morning, since I’m getting ready for a weekend playing Magic in Sacramento. It’s another GP, like the one that I went to in Oakland over the summer. We will once again be playing Limited (Sealed on Saturday, Draft on Sunday), and this time it is Theros! That means Gods and Enchantments and everything else. This time around, we are also much deeper into the format, so that should be interesting. I will take some pictures and report back next week!
In other news, I am sure most people have heard by now, but part of this week’s Wildstar Beta patch was a reduction in bust size for three of the eight races (sepcifically, both Human races and the Aurin). I’m sure that it has caused great sperging about the downfall of society in some corners of the internet, but honestly, I think it’s a good thing! If nothing else, it shows that Carbine is willing to respond to reasonable criticisms, which is a good precedent to set. They’ve even hinted at the possibility of adding more in-depth body sliders at some point after release, but given that we are probably only a few months out, it’s possible that this is all they felt they had time for.
Character creation still isn’t perfect. One of my biggest issues is that the poses in the character creation screens are still very much “break my back showing off my glorious chest and booty assets”. Which is unfortunate, because as soon as you see those models in-game (and with some armor), things start to get somewhat better. There is still a lot of stupid running, but one thing at a time, I guess.
In any event, I’m hoping that this is a good omen for the future. And I’m also hoping that the more of these sorts of dust-ups that occur with new games, the more likely it is that developers will start to actively think about it before having to be yelled at by the public. Seems like a long-shot, I know, but a person can dream.