That Angry Dwarf

Grumbling about Games (and more)


Review: Escape Goat 2


Posted By on Mar 24, 2014 | 0 comments

Here’s a bit of different-than-usual content! Thanks to Liore’s hard work at networking, I was able to play a review copy of the brand new puzzle-platformer Escape Goat 2 over the weekend.

In this game, you are a goat! And you have to escape! From a crumbly, trap-filled, haunted castle. With nothing but your amazing jumping ability, extra-thick skull, and trusty magical mouse companion. Yes, that’s right, a magical mouse. Who wears hats! And carries a hammer! And sometimes has a cape!

I’ve been playing a lot of platformers recently, and I really quite enjoyed this one. The platforming elements are important, but not ridiculously hard, and the puzzles take some work to actually get through. The controls are fine, although not quite as tight as some other games that I’ve played – specifically in terms of precision jumping/landing. But that’s not nearly as important as it is in, say, Electronic Super Joy, so it didn’t detract from the overall experience.

I never found a puzzle that frustrated me, even the ones that weren’t immediately apparent. I think part of that is the fact that your tools are chock-full of character. I mean, you’re a goat. And there are grim reapers. And a magical mouse companion. And enjoyable music!

I’d recommend checking this one out, and I even made a video to say so!

 

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Episode 47 of the Cat Context podcast is now available!

I was on vacation this week, spending my time on a warm beach, so special guest Mangle joined Liore and Arolaide to talk about everything that has been going on for the last couple of weeks. One major thing that has happened? WildStar is getting real! Pre-order details came out! A launch date has been announced! And, yes, the NDA was finally lifted, allowing for a more detailed discussion of adventures in Nexus.

The crew talks about the world, the classes, and whether or not all bunny girls have to be able to model underwear. Are we pre-ordering? Are you? What about that rocket house? Also, what is a rocket house?

On a separate but related note, Blizzard is considering abandoning flying mounts in Warlords of Draenor. What does this mean? Is it just a longer trip from point A to point B, or does it have some hidden effect on map and gameplay design? Make your predictions before the episode starts on who comes down where. I sure did… (Mangle: “Seems cool but I feel bad for people who have flying mounts.” Aro: “Back in my day we didn’t have any flying mounts!” Liore: “I do not have a strong opinion.”)

Also, apparently toddlers love SWTOR! And instant-90s are upon us. Plus, Mangle forces some talk about mobile games!

To listen, head on over to the official episode page, hit us up on iTunes, or check out our YouTube channel! Please continue to send in ratings, comments, and questions. It’s great to hear from you, and we appreciate the feedback.

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Also, earlier this week, Totally Legit Movies Episode 3 was released! We talk about why you should love the 2011 version of The Thing, and the black comedy Brick, featuring Joseph Gordon-Levitt.

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Episode 46 of the Cat Context podcast is now available!

This week, Liore, Aro, and I sat down to talk about all of the information coming out of Blizzard recently. Specifically, regarding Warlords of Draenor. Topics include: instant level 90 characters with a purchase, mass trimming of class abilities, and Proving Grounds-gated heroic dungeons.

Liore tried to get straight to the meat of arguing over the price of a level 90 character, but was interrupted by a discussion of whether it was even something that was a good idea. Arolaide tries to figure out how we are going to define “good players” and separate ourselves if all of the skill-defining abilities are gone. And, finally, we try to figure out what, exactly, is a reasonable level of difficulty/expectation for players attempting the new Proving Grounds. There is heated discussion!

And, of course, what discussion of WoW would be complete without predictions relating to poop quests? Or bitching about Paladins? And reminiscing about that one random time we actually used Mind Vision.

To listen, head on over to the official episode page, hit us up on iTunes, or check out our YouTube channel! Please continue to send in ratings, comments, and questions. It’s great to hear from you, and we appreciate the feedback.

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February ended up being a really terrible month for actually getting blog posts written. In fact, this might be the first “real” piece of content I’ve done all month. For that, I apologize. Part of that is that real life got a bit in the way, and while it’s still a bit crazy, things will hopefully calm down a bit. Even with that, though, I did manage to make some progress on my actual gaming backlog.

Besides the ever-present WoW shenanigans (which have been surprisingly entertaining and will get their own post at some point), I managed to take on a few additional games that have been sitting around. So, see? I was still creating content! Here’s the quick rundown:

Bastion

The Kid

The month started out with me finishing up Bastion. What a great game. I said most of what I needed to last time around – the game is gorgeous, the mechanics are interesting and varied, and the voice-over hook is completely fantastic. I’m not sure why I didn’t get around to this before, and I’m definitely regretting it.

Going through on my first playthrough took about 8 hours, and while doing so I tried to pick off as many of the random achievements as I could. The in-game shrine where you get bonuses for doing things like “shoot through three enemies with one bow shot” was a really creative way of bringing those challenges into the game. I often enjoy picking off those kinds of mini-challenges, and having them presented in a way that does not require me to dig through the achievement menus just makes me that much more aware of them. In the end, I did not get all of them, but I can definitely see myself going back and completing that in the future.

The game has a New Game+ mode, where you apparently start with all of the weapons and upgrades from your normal game unlocked and everything is just harder. That seems like it would be a good thing to shoot for, eventually, too! Besides that, there is an interesting in-game self-scaling mechanism where you can turn on the idols of various gods, and they all give the monsters some sort of boost, but with a compensatory XP or crystal (currency) drop rate buff. This turns out to be a really nice way to fine-tune the game for your playstyle and difficulty desires.

Overall, this was an excellent game, and I highly recommend it!

Guacamelee!

Next up on the list was Guacamelee! This one is part of the current Humble Bundle 11, and is a side-scrolling Metroidvania beatemup game. That’s a lot of big, compound words to say that you go around the Mexico-inspired world smashing baddies with your fists and sweet wrestling moves. There are literal Metroid-style power-ups that you get from a goat-man to help you on your quest to save the captured princess or whatever.

Juan the Luchador

From a story perspective, it’s fairly throwaway damsel-in-distress story with a bunch of potentially problematic elements. While I guess you can use costumes to change this, you are the burly, hairy-chested Juan, and set off on an adventure set in a Mexican town with a lot of Dia de los Muertos references and art. The key to your superpowers is a sweet, sweet Luchador mask, and along the way you do a lot of vaguely racist things like help the town grandma make the world’s largest enchilada.

With that caveat in mind, the gameplay is really fun. There are plenty of combos and fight chains to put together, and the action is tight. One of the mechanics in the back half of the game is a switch-between-worlds button that has been showing up in platformers recently, and it makes for some really intricate gaming. Sometimes an enemy will only be in one or the other world, so you’ll have to switch in the middle of combat to deal with them. Other times, it just becomes another timing element in some fairly difficult jumping puzzles. While these can obviously get frustrating for some people, I tend to enjoy them as long as the penalty for failure isn’t too large. In most cases, here, you only have to go back to a relatively recent checkpoint (in a few hidden bits this is less true), and practice over and over until you get the execution perfect. It’s super rewarding when you finally triumph over it and/or don’t press the shift button and turn the wall in front of you into spikes, knocking you out the air and falling ages to have to start the whole stupid thing over!

The few boss fights weren’t overly challenging, but they all had pretty unique flavor, and learning the patterns is something that makes sense.

Overall, I enjoyed myself! There is a lot of referential humor and I found myself wanting to listen to the in-game music more than something outside it. As long as you can get behind the caveats above, I’d recommend it to fans of the fighting platformer/Metroidvania genre. Took me about 8 hours, and I again did a lot of the side quests and challenges, although there are a lot to go back to. And gold medals to get!

The Ship

This probably deserves its own entire post, but it’s essentially a multiplayer stealth murder-on-a-cruise simulator. If that sound really strange, well that’s because it totally is. One of the oddest games I’ve played in a long time, but also a ton of fun to play with our co-op group. It’s $20 on Steam, which seems pretty high, but copies of the game end up coming with pay-it-forward friend invites. I think, for our group of ~8 people, we ended up only having to buy two copies. Everyone else got a gift copy that came from a gift copy, etc.

The general idea is that you drop into the body of a classy person on a 1920’s-esque cruise ship. Each person gets a randomly-assigned name as a target, and you have to go around identifying which person is which, looking for your quarry. Meanwhile, other people are doing the same, and someone is trying to kill you with any number of random weapons found around the boat. There are, of course, police officers and a number of NPCs wandering around that will point you out if you just wander around with a frying pan or whatever. In which case, you’ll go to cruise-jail for some amount of time. If you get killed, you have to start over with the identification process.

Oh, and also there are food meters and toilet meters and shower meters and boredom meters that you have to stave off over time. Like I said, very odd.

Perhaps a video would help! Here is a clip from our session, as recorded by Corr for the Totally Legit YouTube page:

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Episode 45 of the Cat Context Podcast is now available!

This week, Liore, Arolaide, and Ellyndrial decided to talk about the Elder Scrolls Online and Titanfall betas. In true Cat Context fashion, we immediately went off the rails and instead had a long and passionate discussion about the meaning of “player generated content” and how it fits into the context of MMOs going forward.

The future of Sony Online Entertainment-produced MMOs is apparently sandboxes because (some) players gobble up content too quickly and the studios don’t feel they can keep up. So they’re turning to the players and hoping that we generate our own content. But what, exactly, does that mean? Is it going to be a future full of EQ Next Landmark/RIFT dimension housing? Where does PvP fall?

Needless to say, we are not all in alignment on this one, and vigorous discussion occurs!

And yes, we do manage to get in a little discussion of TESO and Titanfall.

To listen, head on over to the official episode page, hit us up on iTunes, or check out our YouTube channel! Please continue to send in ratings, comments, and questions. It’s great to hear from you, and we appreciate the feedback.

 

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Totally Legit Movies, Ep. 2


Posted By on Feb 18, 2014 | 0 comments

I think I can see the light at the end of the tunnel work-wise, so hopefully I will have a more “real” post coming soon!

In the meantime, please enjoy Episode 2 of Totally Legit Movies! Liore’s post has a bunch more thoughts on the mechanics of making a video cast, which are interesting if you are so inclined.

This week, Jess and Max talked about Lovely Molly – a demonic possession film that I would normally have no interest in. So far, they’ve succeeded in making me think, “Huh, that sounds pretty interesting! I’d even think about watch… OH WAIT NO.” Which, honestly, is pretty high praise! For the second half of the show, Jess and I discussed the surprisingly endearing zombie-based romantic comedy Warm Bodies. And, well, if “endearing zombie-based rom-com” doesn’t make you want to see it, I’m not sure what else will. Maybe the fact that it stars the kid from About a Boy? In either case, we liked it and hopefully so will you!

Please have a watch, and continue with the great feedback.

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Totally Legit Movies


Posted By on Feb 11, 2014 | 0 comments

Towards the end of last year, Liore and I were chatting, and she mentioned that she was looking at potentially trying to do a video-based show where she got to talk about movies. I, of course, being the proper hanger-on, offered up my services as a contributor. I think I also suggested that we start naming these efforts in a way that would bring them all more neatly under the Totally Legit Publishing umbrella. Well, today, I am proud to announce that we have produced the first episode of Totally Legit Movies, which can be viewed either below or over at our YouTube channel.

We have decided to, for the moment, focus on underappreciated movies that deserve another viewing. In some cases, these will be classics (cult, or otherwise) that we have seen before. In other cases, we will work on filling in gaps in our own viewing history (I’ve never seen The Godfather, Apocalypse Now, or The Shining! Liore has never seen Toy Story!). And, in yet other episodes, we will try to expand our horizons into entire genres that we avoid for one reason or another – like horror, because it is scary.

I’m really grateful to Liore for letting me be a part of this. She has done a wonderful job editing the podcast, and I think this is a tremendous first-cut at video editing, too! She has been putting in a ton of hours on these things, and it totally shows through.

So, without further ado, I present the first episode of Totally Legit Movies, in which the slasher flick You’re Next (2013) and cult classic Tank Girl (1995) are discussed. Please take a look, let us know what you think, and leave a comment with your own underappreciated movie!

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Episode 44 of the Cat Context Podcast is now available!

This week, Liore, Arolaide and Ellyndrial attempt to have a reasonable discussion about Sony Online Entertainment’s announcement to shutter 4 of their MMOs – while also hinting at something new that will totally appeal to Star Wars Galaxies enthusiasts. Instead, we discuss the finer points of cities that were rejected by football teams, how to not do a proper segue, and zombies.

When we DO stay on topic, however, the discussion touches on the ownership of digital goods, how much we will care when WoW goes away and we can no longer fly on our Sparkle Ponies, and how much real world money Liore’s hat collection ought to be worth. We follow up with a bit of discussion on whether SWG would actually be played now, and which parts of it are “good” old school as opposed to “bad” old school.

Finally, we have a discussion about what we have been playing! Serious Sam 3 is awkward. Broken Age is great! Liore really does want some anarchy, even though she is wrong.

To listen, head on over to the official episode page, hit us up on iTunes, or check out our YouTube channel! Please continue to send in ratings, comments, and questions. It’s great to hear from you, and we appreciate the feedback.

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