Posts made in May, 2014

No, I’M Slim Shady

Posted By on May 08, 2014 | 4 comments

Wildstar has been available for pre-order for a while now, and release (and head start – because it’s totally a race AMIRITE) are coming up in just under a month. And while I still haven’t put in my pre-order, it’s pretty clear that I will be playing the game upon release and should probably get on that. I mean, they’re giving you a rocket-house. And an extra bag because it’s more fun to restrict the inventory space of normals arbitrarily. And the head start, which is actually sort of nice because it means you can start playing on a weekend instead of the typically awkward Tuesday release date. These are all actually incentives that are useful to me!

But, as the post title suggests, there’s one bonus that’s on offer that I probably won’t take advantage of – and that’s the ability to reserve your name ahead of time. They still haven’t actually said how this is going to work (other than that it will be available May 13 – 23), but it will be interesting to see whether you have to pick a server to go along with your name choice, or whether your name will somehow be reserved across the entire game. If it’s the latter, then I can see this being a bigger selling point. And I can absolutely see the appeal for things like Guild names.

I know there are some people (probably a lot) that carry a particular name from game to game, but I’m not really one of them. There are a few names that I have reused over the years, but inevitably, I end up picking my name at the very end of character creation. Not because it isn’t important – in fact, it can totally make or break a character for me!-  but because I never feel like I can properly name someone until I know who they are. And I can’t possibly know that until I’ve gone through the rest of character creation. And even when I’ve already been playing a game for a while and could tell you with pretty strong certainty what race/feature/gender combination I am going to pick, I wouldn’t be able to pick a name until I’m looking at the finished product.

Am I weird in this? I can reuse things like a gamer tag because it isn’t tied to a character (and is sort of intentionally not name-like), but the name “Ellyndrial”? I don’t think I’ll ever really be able to use that again. It just has too much history, and that specific character means something specific in my internal pantheon. It works okay for some of the more minor characters that I’ve had – but usually those are characters that I really was interested in playing out, but never quite made it.

What about you guys? Do you reuse names from game to game? When do you retire a character for good?



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GameOn Interview with TESO’s Paul Sage

Posted By on May 05, 2014 |

The Elder Scrolls Online

At the end of last week, I was lucky enough to be invited onto’s GameOn podcast to speak with Paul Sage, Creative Director for The Elder Scrolls Online at Zenimax Online, to discuss the first month of TESO and the studio’s plans for the future. We talked about launch issues, the challenges in designing for single-player vs MMO crowds, and what players can look forward to in Craglorn.

Overall, I felt like it went pretty well for my first serious-business interview! I hope it ends up being good to listen to. I’m still trying to find my feet, and I probably need to continue to learn how to ask more direct questions and tease out direct answers. While, ideally, not alienating people and making them never want to talk to me again.

There’s a write-up of the discussion, which you can find here, but I’d recommend that you listen to the actual interview, and let me know what you think!

You can listen online here, or find GameOn on iTunes here.

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